Fluffy Planet -1
Game Information
Developer
Under_FormatmanVersion
v0.3.1
Engine
Others
Release Date
Sep 14, 2026
Last Update
Sep 14, 2026
Censorship
Uncensored
Overview
Fluffy Planet -1 is a 2D furry RPG for players who want a hardcore survival game wrapped in dark adult content. The tone is blunt and unpolished, built for those who want to test the limits of a strange world rather than follow a scripted story.
Story
You wake up with no memory of who you are or where you came from, dropped into a world that offers no explanation. The only goal is to survive whatever this place throws at you and find a way to prosper in it, with no guarantee that the world will stay the same for long.
Gameplay
Play centers on exploration and survival: gathering resources, crafting through a stone-age tech tier, and interacting with the creatures and NPCs who populate the world. The map extends underground through cave entrances that link to a separate layer, and NPCs carry distinct personalities that shape how encounters play out. World settings let players adjust how the sandbox behaves, and the loop is built to expand as more systems get layered on top of survival basics.
Features
- Underground layer accessible through cave-like entrance points
- NPC personality types, including aggressive behavior, that affect inter
Changelog
v0.3.1
- +Added a new underlying birth type, egging.
- +Added eggs. (You can eat them whether fertilized or not.)
- +Added Wooden Standing Torch, and underlying Lightning mechanics.
- +Added 3 new texture variation to trees.
- +Made the native resolution of the game 1920x1080 instead of a much smaller 1152x651 resolution.
- +Made Gekkonids lay unfertilized eggs occasionally
- +Made cumming in Gekkonids check if they have an egg in the oven and if so, you can fertilize the eggs via fucking and then they spawn as a placed object instead of a drop object that you can take with E. You can still take the fertilized eggs to your inventory by breaking them but this removes their fertilized state and turns them into an unfertilized egg. (Framework limitations, will fix this later.)
- +Fixed a serious bug where upon new game the world would generate 2x over itself.
- +Changed Gekkonid dialogue per personality to be more Gecko.
- +Made filling a vial now give a choice whether or not you want to fill the vial marked, or generic. Generic gives you a normal Vial of Milk while Marked makes that milk retain which NPC it came from.
- +Fixed many bugs related to NPCs.
- +Fixed NPCs under your tribe breaking your buildings.
- +Fixed a bug relating to NPCs not showing up after opening up a new game over and over again, resulting in the ingame counter for NPC tracking to be skewed.
- +Made Leaves change color coreresponding to their biome family.
Removed God:
v0.2.1
- +Added Underground (Single layer for now.)
- +Added Underground entrance/exit points that look like little caves you can press E on to transfer between layers.
- +Added Rocks
- +Added Gekkonids (Lizards )
- +Added Stone-Age
- +Added Aggressive Personality (Thank you @rawrfunkle)
- +Added World Settings
- +Added QoL changes like Take All/Transfer All buttons to Chests
- +Added the ability to assign an NPC to another tribe, you need to be 100+ Relationship with them and need to lead them to the tribe you want them to be in.
- +Added Masonry Table (Required to make stone tools.)
- +Did alot of engine and undercode changes. (For example npcs no longer get stuck at the tiniest obstacle and start breaking stuff like crazy.)
Removed God: