Maji-iki The Failing Witch and Lewd Magical Hands
Game Information
Developer
C-laboVersion
v0.410
Engine
Unity
Release Date
Aug 31, 2026
Last Update
Aug 31, 2026
Censorship
Uncensored
Overview
Maji-iki The Failing Witch and Lewd Magical Hands is a 2D action RPG for players who want dungeon-crawling combat mixed with corruption-focused adult content. The tone stays direct and unapologetic about its genre roots.
Gameplay
Players guide a female protagonist through dungeon runs, fighting monster girls and bosses while managing her rising libido alongside scenario progress. Combat and exploration feed into a semen-collecting structure, where defeating enemies and clearing stages moves both the story and the character's condition forward. Management elements sit alongside the action, tracking stats that shift as the run continues.
Features
- Hand-drawn 2D art with animated combat and scene sequences
- Corruption-driven progression tied directly to dungeon and boss encounters
- School-setting backdrop layered under the RPG structure
Changelog
v0.410
- Gray Analysis (gacha) unlocked (clear the Chaos Forbidden Library and the 5th color appears in the Wis Chamber; 2 new hand types + 1 new fetish)
- Two Loop 3 dreams (the tentacle "training", and the Breast-Expansion-Magic titjob; they start automatically on the nights of Day 1 / Day 3 in Loop 3)
- The two circles in the Colorless Forbidden Library now move (a drift-and-dock cycle plus the Crossing Gate — the base layout for Chaos Floor 4 and beyond)
- 4 new trial hands in the Colorless Forbidden Library (Pursuit L/R and Recall L/R; 6 in total with the earlier Fusion pair, usable from the start)
- Enemy swarms come to the regular libraries (packed waves on many floors of Purple / Blue / Red / Yellow)
- Unified Chinese font (every character now renders as pixel art)
- Reorganized each heroine's story list into three categories — Link Episodes / Facility Stories / Others — so you can reach the scene you want faster
- Fixed a freeze where the game could become unresponsive when an in-field info window and a boss grab overlapped at the same moment
- Kept polishing last week's Sex Room "on her back" position after release, mainly around the gauges and the cross-section view
- Cleaned up terminology inconsistencies in the English and Chinese translations
- In the gacha reveal, winning orbs now glow with a strong pulse before they open — easy to spot at a glance, even in the Gray Analysis
- Kinorin-family enemies now get back up about 1 second after being squashed flat (squash-locking them was too strong, so they now share the resistance the big Box enemy already had; using them as stepping stones for jump combos in the Boss Kinorin fight works the same as before)