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Ongoing vHellGate 1.2.6 + (Game 1.0.7)

Night of Revenge "HELLGATE: Descent Into Darkness"

3.0
(26 votes)

Game Information

Developer

NoXeKeeper

Version

vHellGate 1.2.6 + (Game 1.0.7)

Engine

Unity

Release Date

Sep 13, 2026

Last Update

Sep 13, 2026

Censorship

Uncensored

Overview

Night of Revenge "HELLGATE: Descent Into Darkness" is a 2D dark fantasy RPG for players who want a harsh, systems-heavy adult action game rather than a straightforward platformer. The tone is grim and punishing, built around pressure and consequence rather than easy progression.

Story

The setting reworks the original game's world into a fractured territory where six factions fight for control. There is no single guided path forward; the world itself is the conflict, and survival depends on which side of it you end up on.

Gameplay

You move through a 2D side-scrolling battlefield shaped by faction warfare, resource scarcity, and a sanity system that alters how the game plays as your character's mental state deteriorates. Combat, stealth, and risk-taking around hostile territory all feed into your standing with the different factions, and losing fights or getting captured leads into the game's darker, forced encounters. Economic pressure pushes you into dangerous choices rather than safe grinding, and the further your sanity slips, the less stable your control over the run becomes.

Features

  • A faction-driven world where allegiances and reputation shift how areas behave
  • An insanity mechanic that warps gameplay as your character's psychological state declines
  • Dark fantasy horror atmosphere with monster and transformation elements
  • The original Night of Revenge game included alongside the reworked version

Changelog

v1.2.6

Simple QTE (Free Struggle):

  • New splash Options toggle for an easier Struggle mode ([QTEFreeStruggle]).
  • WASD windows stay open for the whole session; each WASD press grants the same SP as a mouse/E click. Yellow/red W/S bonuses and cooldown wrong-key penalties are disabled.
  • Hint buttons use a compact 36px d-pad cross (default QTE keeps the normal horizontal row).
  • Applies live (no restart). Preference is preserved when switching Easy/Medium/Hard.

EnemyFatality (Combat):

  • Qualifying hits can trigger a dedicated combat fatality (PNG death clip, SFX, FatalityDeathIcon, localized killer taunts).
  • Requires Gore Content. Shared profile system with clips lost_leg / lost_head / StillAlive / HeavyCritical (White Inquisitor, CrawlingCreatures, Goblin line, Bigoni family, and more).
  • Spawn System Editor V2.0 (F11)
  • Full in-game pack authoring: catalogs for Enemies, Hostage, Trap, Lethal, Decor, Gold, EventTrap, EventCore (C), and Favorites; precise world pick; box clipboard; undo; overview camera; gameplay pause while editing; F1 Help in all 10 HellGate languages.

Illusive / Rodenia Event:

  • Scripted church SlaveBigAxe encounters skip HellGate MeatArmor, H dialogue overlays, DeadArmor, Fatality, FIN black-bg, and Church auto-faction (world axes unchanged).
  • Fixed the vanilla lose path: after the black fade, the game now loads EvuChurchSP instead of staying soft-locked under a black screen.

Costumes:

  • With [Costumes] Enable, unlocks the gunner and Vendetta illusory outfits in the costume-change menu without a Trade purchase.

Remappable combat hotkeys:

  • Rage, Time Slow-Mo, and Combat Camera keys can be changed in NoREroMod_HellGate.cfg:
  • [RageMode] ActivationHotkey (default G) — also used for QTE grab-escape;
  • [RageMode] TimeSlowMoHotkey (default T);
  • [CombatCamera] ToggleHotkey (default V).
  • Custom binds are preserved when switching Easy/Medium/Hard. Spawn Editor (F11) keeps its own G/T/V shortcuts.

Factions / Splash:

  • Enemy faction icons reduced 35px → 20px.
  • Boosty button added on the splash support row beside Ko-fi / Patreon.

Difficulty Presets:

  • Easy retuned (more forgiving enemy/elite HP and QTE SP).
  • HP potion escape (allowPotionEasyEscape) enabled on all shipped presets.
  • Language / Gore / Simple QTE / remappable hotkey prefs stay preserved when switching difficulty.
  • Combat / H / Audio Fixes
  • Sisterknight / CrawlingSisterKnight GrabViaAttack no longer does grab→release→walk before H.
  • During lethal HellTrap / EnemyFatality death clips, nearby enemies no longer keep fighting or grabbing.
  • Spawn-cache hydrate no longer permanently mutes world H-scene SFX (plap/cum).
  • Boot tips: minor fix so [Key] highlights no longer break bold titles.

Minor bug fixes:

  • Options / Language labels no longer get eaten by AutoTranslator (_XUAIGNORE).
  • Death soul (IdeaFall) rise height tweaked for clearer visibility.
  • Assorted small UI and stability polish.

Night of Revenge "HELLGATE: Descent Into Darkness"

vHellGate 1.2.6 + (Game 1.0.7) Windows

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