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Ongoing v0.1.578 Experimental

Wild Dawn

3.0
(2 votes)

Game Information

Developer

Flex Unreal

Version

v0.1.578 Experimental

Engine

Others

Release Date

Sep 16, 2026

Last Update

Sep 20, 2026

Censorship

Uncensored

Overview

Wild Dawn is a fantasy RPG for players who want a harsh, no-mercy survival world with furry and monster elements. The tone is grim and unflinching, with dark humor cutting through the brutality.

Story

Civilization has collapsed, and what remains is a lawless wasteland run by mercenaries, slavers, and killers who answer to no one. There is no clear path to salvation here, only survival, and the choices a player makes ripple outward to change how this broken world responds to them.

Gameplay

Players build a custom character and push into a hostile sandbox where combat, scavenging, and dealing with hostile factions define the daily grind. Survival mechanics sit alongside RPG progression, so decisions about who to fight, avoid, or exploit carry lasting weight. The world reacts to strength and weakness alike, rewarding careful strategy over brute force.

Features

  • Character creation lets you shape a protagonist suited to a dangerous, amoral world
  • Furry and monster girl designs populate a setting built on graphic violence and dark humor
  • Survival and RPG systems combine strategy with open-ended exploration

Changelog

v0.1.578

Recipes registration systems:

New item db:

Tile destroing mechanic:

  • Now recipes use instruments for crafting
  • Beartrap can be picked up back
  • QoL function, Now, by clicking on the required ingredient, the characters themselves find the necessary material, tool, etc.
  • menu supporters

Japanese language added:

  • added new items, tools, materials and armor "battle maid" set
  • resprited some items
  • test version of dungeon generation
  • debug: pageup/pagedown - change Z coords
  • Ladders are now tiles instead of objects for better performance and interaction
  • Added a preset system for procedural enemy equipment
  • Completely rewritten room docking logic and added new dungeon themes
  • Implemented procedural furniture placement and internal enemy spawning
  • The "Cannabis" item now breaks down into constituent parts (stems, leaves, roots, and seeds) upon destruction or recycling
  • Reworked recipes and balance for crafting various clothing items
  • New Crafting Ingredients Leaves and stems are now utilized in several new and updated recipes
  • Weapon reload and door opening/closing sounds now feature random pitch variations for increased variety
  • Resolved multiple bugs and crashes related to item dismantling, durability logic, and master volume settings
  • some items resprites

technical:

  • added an in-game error console. Critical errors are now caught to prevent game crashes and are logged directly to the console
  • large portion of the codebase has been moved to specialized managers to improve architecture (written in the console)

new items:

  • planks
  • nails
  • elastic thread
  • paper
  • books
  • iron wire
  • latex rag

changes:

  • loot drop updated: WallBookshelf, WallBannerGonimerus, WallTableWood,
  • WallStoolWood, WallCrateWood, wallWeaponRack, WallPineSmall etc.
  • update crafting recipes for CrossbowBlood, and added recipes for ElasticThread
  • cloth armor rebalanced; it now provides protection against sharp damage
  • added to ability to recycle BookElectromancy and PornMagazine
  • dungeon loot books now spawn in dungeon bookshelves overall dungeon loot rebalanced
  • some creature now has its own unique natural weapon (spiders, slimes, wolfes)
  • updated generation logic for the Purple Dungeon

new tiles:

  • wallPurpleColumn,
  • wallSpiderCocon,
  • wallSpiderWeb

fix and optimization:

  • optimization stack handing for dropped items
  • fixed an issue with the tastyLook ability attribute
  • fixed crash with vore and cheat panel
  • Fixed depth sorting (z-index) issues for items lying on the ground
  • fixed some bugs and crashes

Wild Dawn

v0.1.578 Experimental Windows

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